bound box in cpp

Compiling, libraries, modules, coding guidelines and porting

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Joined: Fri Dec 09, 2011 11:32 pm

bound box in cpp

Postby angjminer » Wed Jan 04, 2012 6:00 pm

hi ,
i am currently working on a fork of blender 2.6 i am calling cryblend,
(just to avoid confusion mind you)
so far i have gotten long id names to work (+-500char)
am cleaning up(or hacking, doing things specific to ce3) the collada expoter,
right now i am trying to export helper nodes(breakables, attatchments... wont work without them)
what i want to do is use an empty(or regular mesh) and only get the bbox size on export, any ideas? the blender code has several instances of bbox acquisition and i wish to know how to get it via the collada exporter(while exporting)
any and all help greatly appreciated,
angelo miner

Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sat Jan 14, 2012 2:55 am

Blender 2.62 will support longer ID names (63 characters).

An Empty is a spatial location without geometry (obdata). Without geometry, there is no bounding box.

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