An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
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Here's a kinda-like eBook for people using Blender 2.xx & exporting as an FBX file/s for games / Unity or UDK.
Importing from MakeHuman
Animation & Rigging
Modifying the Rigify Armature
No coding or game development added yet. But I've mentioned a few good tuts to see to get you started.
Tips & tricks also. It needs to be updated because I'm still learning lots of things heh. Basically it's some random notes I've made along the way, but they might help you
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