Posted: Wed Aug 29, 2012 6:45 pm
Joined: 29 Aug 2012
Posts: 2
Hi,
I purchased this city scene recently:
http://www.the3dstudio.com/product_details.aspx?id_product=485702
My goal is to be able to extract seperate buildings from the scene and export them as individual objects to be later used in a city composition done in a specific tool for a game (flight simulator) add-on
Now when i select one building in the city scene, I see many other buildings selected with it. I can't figure out a way to seperate those selections
I want to copy and paste each single building in a new file and export it
I am not a 3D modeler but a graphic designer, and I am used to the way photoshop or illustrator allow selections, cutting and pasting
Any tip or hint as for doing this ?
Thanks!
Michel
Posted: Thu Aug 30, 2012 12:34 am
Joined: 05 Aug 2003
Posts: 3485
| Quote: |
Now when i select one building in the city scene, I see many other buildings selected with it. I can't figure out a way to seperate those selections |
From the sound of it, all the buildings are joined into one mesh. You can separate them just like you would in photosoap - by going into edit mode selecting the particular vertices and using the P-Key to seParate them into individual meshes. Yeah, it sounds like a lot of work.
Posted: Fri Aug 31, 2012 11:57 pm
Joined: 29 Aug 2012
Posts: 2
Yeah you are right, it is a scene with many meshes, each containing few buildings
I will try your tutorial then
Thanks!
| stiv wrote: |
| Quote: |
Now when i select one building in the city scene, I see many other buildings selected with it. I can't figure out a way to seperate those selections |
From the sound of it, all the buildings are joined into one mesh. You can separate them just like you would in photosoap - by going into edit mode selecting the particular vertices and using the P-Key to seParate them into individual meshes. Yeah, it sounds like a lot of work. |
Posted: Sun Sep 02, 2012 1:15 pm
Joined: 05 Apr 2009
Posts: 680
you can try the following:
- select a building (which will select other buildings as well)
- go to edit mode
- Mesh > Vertices > Separate > By loose parts
if the building geometry isn't connected somehow to other buildings, each building should get separated into its own mesh object.
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