Texturing issue

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HowardTheDuck
Posts: 3
Joined: Fri Feb 10, 2012 6:36 pm

Texturing issue

Postby HowardTheDuck » Fri Feb 10, 2012 6:44 pm

Hey all,

I'm having a little trouble understanding how I can texture my model when the faces are all broken up like this http://img221.imageshack.us/img221/1729/texturehelpb.jpg

I don't know why it looks like that, it's just a curve converted into a mesh and I have no idea how to start texturing it. I don't even know what it's called to even google the issue heh.

Could anyone help?

ldo
Posts: 544
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Postby ldo » Fri Feb 17, 2012 10:49 am

Yeah, that happens. I don’t know if it’ll be better with BMesh, but the basic answer for now is “don’t do that”. Start by blocking out your shape directly as a mesh, starting with a simple, angular one, and making it more curvy by applying a Subdivision Surface modifier. Don't start with curves or paths or NURBSes or anything like that.

HowardTheDuck
Posts: 3
Joined: Fri Feb 10, 2012 6:36 pm

Postby HowardTheDuck » Fri Feb 17, 2012 4:47 pm

Thanks, but I found a way to do it from blenderartists.

Had to just ctrl-L the faces from front view, then unwrap and choose 'project from view' and it worked. :)

ldo
Posts: 544
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Postby ldo » Fri Feb 17, 2012 5:54 pm

Sorry, forgot to mention, you can also try applying the new Remesh modifier.

HowardTheDuck
Posts: 3
Joined: Fri Feb 10, 2012 6:36 pm

Postby HowardTheDuck » Sat Feb 18, 2012 3:49 pm

I don't seem to have that option.

Btw, you're not the same ido from Valve, right? ;P


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