if I create a new object (mesh, plane etc etc) in say the front viewport, I expect the object to be created on the z-x axes, but it gets created on x-y axes. is there a way to fix that?
like in 3ds max, if I create a plane on the front viewport, it gets created in z-x axes as opposed to x-y axes regardless of what viewport you are in like in blender.
so due to this , you have to rotate the object every time to align it properly.
is there a way to solve this problem.
Objects get created at the location of the 3D cursor. There is a setting for Align to View or Z-Up.