During a Logo-Animation the following issue drives me crazy:
A imported collada-object (3D-Logo) doesn't react to the game engine physics as other obejtcs in the scene. It's just flattering out of the scene as soon as the engine is started. It shows no influence of the gravity i set up for the scene. What is wrong with it? All other objects works fine. The Logo consists of several elements linked via child/parent. May this cause such strange behavior?
The object is set to "rigid body" in the physics settings.
Can anybody here help me?