| Jedijds wrote: |
| How can you get the timer to stop and start? Like I don’t want it to run until I cross the start line then stop after I cross the finish line. |
| Jedijds wrote: |
| Not to sound rude,
I was thinking of that but I want it in milliseconds and doing like that wont let me get the accurate time like the timer property will let me. I just don’t know how to get it to start and stop. Sorry I’m trying to make a reflex game to increase eye to hand reaction time but I need some thing that will stay consistent. I’m very techy, scientific and exact. |