Hey!
Quick Note: I've got no experience with Blender or animating itself. So sorry if I'm hard to bare.
My Issue:
Ok, so I went ahead and gave the 'Gus the Gingerbread Man' tutorial a try, everything went perfect until I got to rigging. Now I'd hate to be known as 'The guy that failed to make Gus move(Properly)' but that's exactly what's happening so far.
I'm able to make Gus move his limbs, but when I move the arms, it takes way too much chest with it and when I move the thighs/upper legs, the abdomen basically turns in to a 'C' with the curves it makes. The knee joint seems to work fine so far though.
What I've done to change this?
Well first I will point out that I followed the Gus tutorial EXACTLY! There might be a few miller meters off in mesh size, but that would be about it. So I've done the whole "Select Arm.R, Press 'B' and the middle mouse button, scroll over the arm, yada, yada, yada." So I think there is something I'm not seeing at work here. I've taken screen shots if you need it. I wont upload them now for the simple reason that my problem is most likely easy to solve and I'm just too stupid to realize it.
I've also tested the same rigging methods on other custom made models, the same result appears. Though the models don't look that great at the moment. I've even tried making a large square than a round arm attached to that to try and see if it was the positioning of the bone itself. All results are the same, too much chest moves.
Finishing Note:
Any and all advice and answers are greatly appreciated! I'm using Blender Ver 2.6!
I'd also like to note that this post was actually a last resort, I have tried looking for help from other posts and even looking through some rigging tutorials, and they either didn't cover my problem or I got lost vary quickly in the terminology Animators are used too. (So if you can dumb down you answer, if you have one. That would be appreciated!)
Thanks again!
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"When kicking a ball, always be sure to use your foot!"
Where is this “Gus the Gingerbread Man” tutorial? What kind of animation features is it using—armatures, lattices, shape keys?
Ah. Didn’t think to look in the wiki. I was hunting through the list of animation tutorials here
http://www.blender.org/education-help/tutorials/animation/, which doesn’t include it.
Anyway, the screen shot shows that armature deformation by “Envelopes” is enabled, along with “Vertex Groups”, but maybe that screen shot is wrong: have you tried disabling deformation by “Envelopes’, to see if that helps?
Without actually looking into this, I wold guess your problem is trying to use New Blender (2.62) with an Old Blender (2.49) tutorial. That can be 'challenging' unless you are familiar with Blender.
Well, the only thing I can think of now is, you need to step beyond what is strictly covered in the tutorial. Try weight-painting mode; as you select each bone, are the red (maximum-weight) areas on the mesh where you expect them to be?
Weight-paint mode is just another mode, selectable from the same menu as Object mode and Edit mode. I’m suggesting it because it’s easier than going through the vertex groups in Edit mode and tediously using the Select button on each one to check group memberrships.
In weight-paint mode, the vertices affected by the currently-selected armature bone will show a colour depending on the weight assigned to their membership in that vertex group, from blue to 0.0 to red for full (1.0) weight. Switching between bones will switch the colour display, so you can quickly check the weight assignments for each bone.