Posted: Sun Feb 05, 2012 11:07 am
Joined: 17 Oct 2009
Posts: 16
Hello,
I'm attempting a transition from Maya and was wondering if there is a tool in Blender that allows the cutting of a single polygon (like Maya). I'm aware of the Loop Splitting tool but want more control than this. I've seen some old threads espousing the lack of N-Gon support and fear that this tool isn't available for that reason.
In that same vein, "Flip Triangle" was also very helpful—albeit probably not available either if Blender doesn't support N-Gons.
Thanks for your help.
--Chaz
Posted: Tue Mar 27, 2012 10:20 am
Joined: 21 Apr 2010
Posts: 1172
[moderator's note: deleted spam posts and quotes of spam links.]
Correct... both he and 'Harold' are/were spammers.
BTW... n-gons and other tasty treats will be in Blender 2.63.
_________________
Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility
Posted: Thu Mar 29, 2012 10:25 pm
Joined: 29 Mar 2012
Posts: 1
Hey, I had the same question so I just wanted to clarify. Is a split polygon tool not currently available?
And if so, is there any plans for one once n-gons are supported?
cheers!
Eric
Posted: Thu Mar 29, 2012 10:37 pm
Joined: 17 Oct 2009
Posts: 16
| EricK wrote: |
Hey, I had the same question so I just wanted to clarify. Is a split polygon tool not currently available?
And if so, is there any plans for one once n-gons are supported?
cheers!
Eric |
I imagine that should they implement n-gons in 2.63, then poly-splitting should also follow suit.... let's hope!
--Chaz
Posted: Fri Mar 30, 2012 8:07 am
Joined: 07 Nov 2010
Posts: 544
You can try out the new BMesh tools in builds available from GraphicAll.org. Or, if you’re on Linux, you can also try building it for yourself.
Posted: Tue Apr 03, 2012 4:11 pm
Joined: 17 Oct 2009
Posts: 16
| ldo wrote: |
| You can try out the new BMesh tools in builds available from GraphicAll.org. Or, if you’re on Linux, you can also try building it for yourself. |
Thanks Ido, but unless I'm missing something, that's only for PC... I recently and unfortunately switched over to OSX awhile back <sob>
~C
Posted: Tue Apr 03, 2012 5:26 pm
Joined: 05 Aug 2003
Posts: 3497
BMesh has been merged into SVN trunk, so any recent builds on graphical will have it. Or wait for the next release which will be Real Soon(tm).
Posted: Tue Apr 03, 2012 6:26 pm
Joined: 17 Oct 2009
Posts: 16
| stiv wrote: |
| BMesh has been merged into SVN trunk, so any recent builds on graphical will have it. Or wait for the next release which will be Real Soon(tm). |
Hey Stiv,
I think those R2D2 sounds you're making are in good intent, so thank you. But honestly I have no idea what SVN Trunks are.
Posted: Tue Apr 03, 2012 8:51 pm
Joined: 05 Aug 2003
Posts: 3497
Heh. That will teach you to post in the developer's forum!
Running that statement through Google Translate yields:
| Quote: |
| BMesh will be in the next (2.63) release of Blender, available in a couple weeks. |
Posted: Tue Apr 03, 2012 9:09 pm
Joined: 17 Oct 2009
Posts: 16
| stiv wrote: |
Heh. That will teach you to post in the developer's forum!
Running that statement through Google Translate yields:
| Quote: | | BMesh will be in the next (2.63) release of Blender, available in a couple weeks. |
|
<bows deeply>