odd UV mapping

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Gamezdude
Posts: 5
Joined: Sun Feb 19, 2012 11:05 pm

odd UV mapping

Postby Gamezdude » Mon Apr 02, 2012 8:10 pm

When i UV map my model (crossbeams) for some reason on the map it keeps mapping the texture around 2 cross beams but keeps doing it a much smaller size for the last crossbeams

Image
Here i have the crossbeams in orange and red (selected and seamed) and the horrizontal ones are fine but the vertical ones (selected) keep going into a square shape or a tiny rectangle.

How can i make the layouts correct? meaning the same size etc

Gamezdude
Posts: 5
Joined: Sun Feb 19, 2012 11:05 pm

Postby Gamezdude » Sun Apr 08, 2012 6:53 pm

FINE! I GIVE UP! USELESS!

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sun Apr 08, 2012 7:05 pm

If you are asking questions about USING blender, better to ask on the user forums at blenderartists.org . If you want to talk about blender development, then this is the place - the developer forums.


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