Posted: Mon May 30, 2011 9:09 am
Joined: 30 May 2011
Posts: 2
The title explains it all. It's one of those things where it's so basic, no one ever talks about it, so the noobs never figure it out. I've been using blender for a while, but never noticed that I've never actually played any of my blender games. I want a simple .deb (.exe windows equivalent) to execute the game, or something similar, or at least how to do it.
Thanks .
Posted: Thu Jun 02, 2011 12:01 pm
Joined: 16 Oct 2002
Posts: 426
Hello
its quite easy ( if it works, mine don't):
In the User Preferences window, Add-Ons tab, Game Engine section, enable the Save as Runtime one!
Then in the File menu, choose Export- Save as runtime and choose a location on your HD ( or other one);
Then you can browse your HD with your file manager and click over the new file icon, your game will appear inside a window ( or full screen)!
Good luck!
ps. a .deb its not a "binary" ( like .exe) file, but a "package" file format created by Debian, more or less like an "installer".
Posted: Sat Aug 25, 2012 2:53 pm
Joined: 25 Aug 2012
Posts: 2
I have some questions about how to export binaries for the several different OS and architectures and under what licenses I can release my game.
I noticed that the binary I exported for my own architecture has 37.1MB (despite being only the default cube). I am guessing that the BlenderPlayer is incorporated in the executable?
If this is so, than am I required to release under GPL (since BlenderPlayer is GPL too)? How about the python license?
Is there a place where I can read more about release and distribution?
Posted: Sat Aug 25, 2012 4:12 pm
Joined: 05 Aug 2003
Posts: 3489
Stuff you create is yours. Do what you want with it.
Posted: Sat Aug 25, 2012 4:28 pm
Joined: 25 Aug 2012
Posts: 2
Yes, but if the binary file includes the blenderPlayer, than I'm not sure I can redistribute that as I want. And I don't know what else it might include.
Posted: Sun Aug 26, 2012 3:12 pm
Joined: 05 Aug 2003
Posts: 3489
The source for Blender binary anything is freely available at blender.org. Since you are not modifying the Blender code, there is no requirement for you to make sources available.