When i UV map my model (crossbeams) for some reason on the map it keeps mapping the texture around 2 cross beams but keeps doing it a much smaller size for the last crossbeams
Here i have the crossbeams in orange and red (selected and seamed) and the horrizontal ones are fine but the vertical ones (selected) keep going into a square shape or a tiny rectangle.
How can i make the layouts correct? meaning the same size etc
FINE! I GIVE UP! USELESS!
If you are asking questions about USING blender, better to ask on the user forums at blenderartists.org . If you want to talk about blender development, then this is the place - the developer forums.