|Hello, I just started to use Cycles and I am creating an eye. I want to create the typical specular higlight thats always present in a cartoonish looking eye.
http://www.3dluvr.com/rogueldr/tutorials/eye/eye01.jpg <- That's an example.
In blender internal I could get the effect very easily with the phong specularity. But i don't know any other way to controll the specularity in cycles other than a glossy shader. I experimented alot with it but I can't get it to work.
Can anyone explain to me how to get a specular highlight in Cycles?