Fluid simulation in Cycles

Animation tools, character animation, non linear animation

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bill2reg
Posts: 108
Joined: Wed Feb 23, 2011 11:44 am

Fluid simulation in Cycles

Postby bill2reg » Thu May 10, 2012 7:27 pm

I can get fluids sim to work, but one HUGE problem is that the 'fluid' is always made of big cubes of 'stuff' and although it behaves like a liquid, it looks like it's made from Lego blocks! Is there a setting to make it smoother? I have tried setting the smoothing to 2 or higher and the subdivisions to maximum (5), but no difference. I rebake it every time. Any ideas?

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