Two main development efforts?

Compiling, libraries, modules, coding guidelines and porting

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Devas73
Posts: 27
Joined: Wed Oct 16, 2002 12:21 am

Two main development efforts?

Postby Devas73 » Wed Oct 16, 2002 9:48 am

Hello,
I was thinking about how the job of improving Blender should be organized.
Having looked at the code, I think that there should be two main efforts: one extends the currently available architecture, in order to have quick results, another creates the architecture of Blender3, more OO, more modular, more maintainable.
It should include plugin support, undo feature, etc.
When the architecture of Blender3 will be solid, the main development will shift entirely on that.
I have quickly gave a look to the verse based proposal, and still I have to form a definite opinion on it.
My main concern is that I would rather keep Blender small, efficient and not memory hungry, as it is now - at the same time making simple to add features on it.
I have experience developing with ODE (see http://members.xoom.it/Devas) so I could help integrating ODE in GameBlender as first task.
I'm not really experienced in 3d apps architectures.
It's still not clear to me who will direct the development efforts...

jeotero
Posts: 107
Joined: Wed Oct 16, 2002 5:31 am

Postby jeotero » Wed Oct 16, 2002 12:34 pm

that could be a good idea a stable branch and the nextgen branch

H_xNaN
Posts: 10
Joined: Sat Oct 19, 2002 1:36 pm

Postby H_xNaN » Sat Oct 19, 2002 6:26 pm

jeotero wrote:that could be a good idea a stable branch and the nextgen branch

Are you sure you want cvs-branches ? Or do you mean just different development trees ? In both cases the merging is a major pain :( If we could organize the code more into modules then the this merging becomes do-able.


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