Sorry in advance if this is already been asked for, I'll be sincere here and tell I didn't google for this neither I searched the forums.
I would like to join Blender development even if I'm not a skilled developer, I believe skills will come so far.
So, please, what are the steps I need to perform to be a Blender developer?
I would also like to be a Blender certified trainer.
Well, I got to compile Blender SVN trunk, no errors, some warnings.
I'm using a AMD Phenom II X4 with 4 GB ram, ATI HD6470 video card, windows 64 bit, building for 32 bit.
Where should I go now? What could I read?
See that Development tab at the top of the page? It has all sorts of links to blender development goodness, including a Get Involved link.
stiv, i'm totally new to opensource. which task should I pick?
i mean, ok, now I have the source, i can compile it, etc, what's next?
should i talk with someone, pick a task and notify of my decision, what?
you can find todo lists here:
IRC: #blendercoders @ freenode is a good place to ask
I'm sitting, waiting, wishing, building Blender in superstition...
The Simple ToDo list is one place to start.
Another place is the bug tracker. People say "Bugfixing? Yuck! I want to write something cool like a raytracer". But bugfixing is a good way to start. Learning the source code of any large project is like eating an elephant. Starting off with small bites makes it easier.
thanks so much for your tips, i'll check out them