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donato

Posted: Fri May 18, 2012 12:52 pm
Joined: 15 May 2012
Posts: 26
Sorry in advance if this is already been asked for, I'll be sincere here and tell I didn't google for this neither I searched the forums.
I would like to join Blender development even if I'm not a skilled developer, I believe skills will come so far.
So, please, what are the steps I need to perform to be a Blender developer?
I would also like to be a Blender certified trainer.
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donato

Posted: Fri May 18, 2012 3:46 pm
Joined: 15 May 2012
Posts: 26
Well, I got to compile Blender SVN trunk, no errors, some warnings.
I'm using a AMD Phenom II X4 with 4 GB ram, ATI HD6470 video card, windows 64 bit, building for 32 bit.
Where should I go now? What could I read?
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stiv

Posted: Fri May 18, 2012 7:04 pm
Joined: 05 Aug 2003
Posts: 3645
See that Development tab at the top of the page? It has all sorts of links to blender development goodness, including a Get Involved link.
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donato

Posted: Sat May 19, 2012 12:23 pm
Joined: 15 May 2012
Posts: 26
stiv, i'm totally new to opensource. which task should I pick?
i mean, ok, now I have the source, i can compile it, etc, what's next?
should i talk with someone, pick a task and notify of my decision, what?
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CoDEmanX

Posted: Sat May 19, 2012 2:35 pm
Joined: 05 Apr 2009
Posts: 894
you can find todo lists here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo

IRC: #blendercoders @ freenode is a good place to ask
_________________
I'm sitting, waiting, wishing, building Blender in superstition...
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stiv

Posted: Sat May 19, 2012 6:06 pm
Joined: 05 Aug 2003
Posts: 3645
The Simple ToDo list is one place to start.

Another place is the bug tracker. People say "Bugfixing? Yuck! I want to write something cool like a raytracer". But bugfixing is a good way to start. Learning the source code of any large project is like eating an elephant. Starting off with small bites makes it easier.
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donato

Posted: Sun May 20, 2012 2:17 pm
Joined: 15 May 2012
Posts: 26
thanks so much for your tips, i'll check out them
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