How to join

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

donato
Posts: 26
Joined: Tue May 15, 2012 12:59 pm

How to join

Postby donato » Fri May 18, 2012 1:52 pm

Sorry in advance if this is already been asked for, I'll be sincere here and tell I didn't google for this neither I searched the forums.
I would like to join Blender development even if I'm not a skilled developer, I believe skills will come so far.
So, please, what are the steps I need to perform to be a Blender developer?
I would also like to be a Blender certified trainer.

donato
Posts: 26
Joined: Tue May 15, 2012 12:59 pm

Update

Postby donato » Fri May 18, 2012 4:46 pm

Well, I got to compile Blender SVN trunk, no errors, some warnings.
I'm using a AMD Phenom II X4 with 4 GB ram, ATI HD6470 video card, windows 64 bit, building for 32 bit.
Where should I go now? What could I read?

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Fri May 18, 2012 8:04 pm

See that Development tab at the top of the page? It has all sorts of links to blender development goodness, including a Get Involved link.

donato
Posts: 26
Joined: Tue May 15, 2012 12:59 pm

i'm new

Postby donato » Sat May 19, 2012 1:23 pm

stiv, i'm totally new to opensource. which task should I pick?
i mean, ok, now I have the source, i can compile it, etc, what's next?
should i talk with someone, pick a task and notify of my decision, what?

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Sat May 19, 2012 3:35 pm

you can find todo lists here:
http://wiki.blender.org/index.php/Dev:2 ... pment/Todo

IRC: #blendercoders @ freenode is a good place to ask
I'm sitting, waiting, wishing, building Blender in superstition...

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sat May 19, 2012 7:06 pm

The Simple ToDo list is one place to start.

Another place is the bug tracker. People say "Bugfixing? Yuck! I want to write something cool like a raytracer". But bugfixing is a good way to start. Learning the source code of any large project is like eating an elephant. Starting off with small bites makes it easier.

donato
Posts: 26
Joined: Tue May 15, 2012 12:59 pm

Postby donato » Sun May 20, 2012 3:17 pm

thanks so much for your tips, i'll check out them


Return to “Coding Blender”

Who is online

Users browsing this forum: No registered users and 1 guest