Is anyone working on dynamic pixel/fragment shaders...

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

Posts: 5
Joined: Wed Nov 27, 2002 4:22 pm

Is anyone working on dynamic pixel/fragment shaders...

Postby JanneVee » Wed Nov 19, 2003 6:34 pm

I have a question regarding if anyone is working on dynamic shaders for the blender internal renderer? It would be nice to get new shaders to blender without recompilation of the renderer.


Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am

Postby z3r0_d » Thu Nov 20, 2003 3:20 am

without recompilation of the renderer?

hrmm, you can load texture plugins, which can do some interesting things. Eeshlo (iirc) had a refraction plugin which when set up properly mimicked refraction (but meant you had to do lighting on a seperate object... or similar)

as far as vertex and pixel shaders like in the newer opengl and directx api's it isn't possible. Cessen said (on elysiun, like today) he was working on something similar (don't know exactly what atm) but his work has stopped and it seem nobody else is working on that.

Return to “Rendering”

Who is online

Users browsing this forum: No registered users and 1 guest