modify keyframe

Animation tools, character animation, non linear animation

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evasimo
Posts: 8
Joined: Wed May 30, 2012 5:13 pm

modify keyframe

Postby evasimo » Wed Jun 13, 2012 5:18 pm

When I modify a bones position with key I and LocRot option, the selected keyframe is ok but the previous keyframe bones is also modified !

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Jun 13, 2012 10:19 pm

does it really change the previous keyframe?

or didn't you set an initial keyframe?
I'm sitting, waiting, wishing, building Blender in superstition...

evasimo
Posts: 8
Joined: Wed May 30, 2012 5:13 pm

modify keyframe

Postby evasimo » Thu Jun 14, 2012 7:52 pm

CoDEmanX wrote:does it really change the previous keyframe?

or didn't you set an initial keyframe?


There are 2 keyframes and when I modify the second using the key I and
LocRot the 2 keyframes are modified : the key I should erase the current one and not the 2 keyframes in the same time .

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Thu Jun 14, 2012 9:14 pm

you need to select the pose bones before inserting a keyframe, maybe thats the problem?
I'm sitting, waiting, wishing, building Blender in superstition...

evasimo
Posts: 8
Joined: Wed May 30, 2012 5:13 pm

Postby evasimo » Fri Jun 15, 2012 4:17 pm

CoDEmanX wrote:you need to select the pose bones before inserting a keyframe, maybe thats the problem?


Of course, I did it : I select the armature of the bone in pose-mode then I change its position and finally I press the key I and choose LocRot;
But I have noticed that it happend on the last keyframe when it is current .
(the previous one is unfortunately modified too even unselected)


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