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chat icon Cycles Render Issue

Termin8

Posted: Thu Sep 13, 2012 11:19 pm
Joined: 19 Feb 2011
Posts: 18
Hi all,

Sometimes i try to render a part of my model with Cycles in the viewport and get something like this:



The topology is simple:



I have to reload Blender to fix it.

Is it ok?

Thank you!
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muCkk

Posted: Fri Sep 14, 2012 1:34 am
Joined: 14 Sep 2012
Posts: 1
Hey,

I think I have a similar issue. If I am using Cycles to render my image it gets worse and worse if I use more samples. It doesn't matter if I use the CPU or the GPU. The only lightsource is ambient occlusion.

1 sample:


50 samples:
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Termin8

Posted: Sat Sep 15, 2012 7:51 pm
Joined: 19 Feb 2011
Posts: 18
That's weird, but i get another issue.

The same scene. The watches base has twomaterials assigned to it. The model is UV Unwrapped, the texture applied to the front digits panel.

The checker texture renders just fine:



If i replace the checker texture with the image everything seems fine in the Textured/Material vewport mode:



However, if i choose Rendered viewport mode it renders something like this:



Please help!
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Termin8

Posted: Sat Sep 15, 2012 7:53 pm
Joined: 19 Feb 2011
Posts: 18
Ooops! Sorry for the image size, can't find how to fix it
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Termin8

Posted: Sun Sep 16, 2012 5:17 pm
Joined: 19 Feb 2011
Posts: 18
The issue has been resolved by upgrading to the 2.64 latest test build.

Thanks!
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