COLLADA: how to export animation for constrained bones?

Animation tools, character animation, non linear animation

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toxikman
Posts: 12
Joined: Thu May 17, 2012 7:15 pm

COLLADA: how to export animation for constrained bones?

Postby toxikman » Thu May 31, 2012 6:37 am

I have a character that I export to COLLADA, and all the arm and leg bone animations export fine. But for the eyes, I have them set to be constrained using TrackTo to a couple of target bones. The problem is, these eye bones don't export with any animation data in COLLADA.

Even if I use Bake Action with Clear Constraints, the baked eye bone keyframes are not the result of the TrackTo constraint (baked). The eye keyframes contain no rotations.

Is this a bug, or am I doing it wrong?

Thanks!

toxikman
Posts: 12
Joined: Thu May 17, 2012 7:15 pm

Postby toxikman » Mon Jun 25, 2012 12:20 am

There are a couple of other threads on this forum, asking similar questions, with no response.

If this cannot be done, then how do any game developers use constraints in their animations if their effects on the constrained bones can't be exported?

Please help!


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