Is it possible to mesh gears accurately in BGE

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Is it possible to mesh gears accurately in BGE

Postby Sean67 » Fri Jan 18, 2013 12:25 am

I am new to this so forgive me. I have two gears sitting on a plane and want to turn one gear and have it accurately affect the other. I used the add-on
for the gears. I have them both as Ridged body. I have set the bounds as triangulate for best accuracy. I have also locked out all the xyz transformations and all rotations except around the z axis. I have set up my left arrow key to turn one gear. I have played with everything mostly the collision bounds but my gears won't play well together. No matter what I do they still go through each other a bit and jump. I know blender is powerful but am I asking to much of it. I tried to find a tut but they are all about animating when it comes to gears. Thanks for any help.

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