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chat icon Animation in 3D View

Tintenkiller

Posted: Wed Nov 26, 2003 6:19 pm
Joined: 26 Nov 2003
Posts: 4
Confused
Hi,
I would like to know the number of frame per seconde in 3D View when you press Alt+A. Is it a fixe number or it depends to the power of the computer and the number of object?
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MikaMTB

Posted: Wed Nov 26, 2003 7:14 pm
Joined: 05 Nov 2003
Posts: 4
It depends on how fast your computer can render it.
I don't know if there's actually a limit to that speed, I mean something somewhere that'd tell Blender "render to xx fps (or under if you can't)"
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Tintenkiller

Posted: Thu Nov 27, 2003 10:59 am
Joined: 26 Nov 2003
Posts: 4
Thank you very much.
Now it's a problem to me because I would like make 3D Real Time and so I can't used this method.
Do you know a solution to make 3D Real Time under Blender?
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ilac

Posted: Thu Nov 27, 2003 2:19 pm
Joined: 14 Oct 2002
Posts: 179
Use the sync button to drop frames and make the playback real-time.
The sync button is in the Sound section in the buttons panel.
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Tintenkiller

Posted: Fri Nov 28, 2003 2:10 pm
Joined: 26 Nov 2003
Posts: 4
I've find the sync button, but it doesn't solve my problem because in fact it's not my problem, sorry.

I describe my problem:
To make easy, I've in a file the co-ordinates of different objects which are space in time to a T time.
After this file will be fill in 3D Real Time with sensor information.
And so I would like read this file and have an animation in 3D real Time with this.
So, I would like know if Blender can make this?
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xand

Posted: Fri Nov 28, 2003 3:35 pm
Joined: 16 Oct 2002
Posts: 80
i'll have to write a script to do this. there's a different existing script you could reuse. for example, to assign ipo key value.

+++
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settra

Posted: Sat Jan 31, 2004 3:49 pm
Joined: 31 Jan 2004
Posts: 5
Hi all,
I think this problem is a major one for people doing animations. It should be a bug fixed! Animation in 3D viewport should play at the speed indicated in the render panel (ex: 25fr/s). When you do an anim and see it all has been speeded up in the rendering, you are quite upset! I don't understand how this bug could have been for so long. Wasn't blender designed for doing animations ?
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kflich

Posted: Sat Jan 31, 2004 8:47 pm
Joined: 16 Oct 2002
Posts: 31
well, isn't that what preview renders are for ? i mean, i never had a problem with the playback speed in realtime and rendering. after you worked some time with animation you tend to calculate the speed conversion in your head. i just take the fact that my pc isn't fast enogth to playback the animations in 25 fps and go on. this is certainly not a bug. as far as i've seen c4d and 3dsmax don't mach the framerate either.
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settra

Posted: Sat Jan 31, 2004 11:19 pm
Joined: 31 Jan 2004
Posts: 5
Yeah, that's right you can do a preview render but it's much much faster to type 'alt-a' and watch (when you got the cpu it takes to). As for 3dsMax 'n co, I don't know how they manage this problem but I really think it would be a good feature for blender to play in realtime. It would speed up productivity Very Happy .
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z3r0_d

Posted: Sun Feb 01, 2004 2:23 am
Joined: 16 Oct 2002
Posts: 1520
settra wrote:
Yeah, that's right you can do a preview render but it's much much faster to type 'alt-a' and watch (when you got the cpu it takes to). As for 3dsMax 'n co, I don't know how they manage this problem but I really think it would be a good feature for blender to play in realtime. It would speed up productivity Very Happy .

it tries to, is anyone listening?

blender used to play the frames, all of them, not caring about speed

with synch turned on in the sound buttons blender will skip frames because they simply take too long to calculate and draw, it does this to play the animation at the specfied rate (25 fps default). I would also bet that it will slow down so that the frames don't go by too fast as well
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