I might be in the wrong area of the forum, but I am having some trouble with a rig. I have created a scissor lift and am trying to rig it. is there a way to have 2 bones constrained so that one bones scale is inversely proportional to the other bone's scale? (E.G. When bone 1 is scaled to 2, bone to should be scaled to 0.5) Is there any way to do this? Or if I am in the wrong forum, where should I go?
Animation tools, character animation, non linear animation
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 0 guests