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chat icon Rigging and Bone Constraints

Swatch

Posted: Wed Jul 18, 2012 9:39 pm
Joined: 25 Oct 2011
Posts: 8
Hi all,
I might be in the wrong area of the forum, but I am having some trouble with a rig. I have created a scissor lift and am trying to rig it. is there a way to have 2 bones constrained so that one bones scale is inversely proportional to the other bone's scale? (E.G. When bone 1 is scaled to 2, bone to should be scaled to 0.5) Is there any way to do this? Or if I am in the wrong forum, where should I go?
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