animation paths

Animation tools, character animation, non linear animation

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Posts: 45
Joined: Sat May 24, 2003 11:57 am
Location: Italy

animation paths

Postby multix » Sun Nov 30, 2003 7:21 pm

I am animating a camera inside a quite tight boundary of objects. Navigating though the IPO and continuously checking if the interpolation is correct and I don't go inside an object is tedious.
is there a way to show the interpolated spline in the 3D window? so it would be easier to check the camera position between keys. Showing the keys dotted on the spline would be useful too.
Or maybe this option exists and I don't know how to activate it?

Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am

Postby z3r0_d » Sun Nov 30, 2003 7:42 pm

not really

the closest thing is to turn on dupliframes in the animation buttons
(object buttons in 2.30 or later)

you have to turn them off to edit the keyframes/curve though

also, this would have been better posted on than here because this forum is intended for developers, the one on elysiun for users

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