Previous Thread  Next Thread

chat icon Loop animation with different camera.

Donitz

Posted: Thu Aug 02, 2012 11:35 am
Joined: 02 Aug 2012
Posts: 3
Yello there!

I don't really expect this to be possible, but I thought what the hell. I'll ask anyway.

I'm making a blend file for capturing sprites for a game (fallout 2). The game is seen from an isometric perspective, so I need to capture each model from 6 different directions.

The models are also animated, meaning that I need to capture 6 animations. I have somewhat streamlined this process by using timeline Markers to change the camera. But this still means I would have to loop the animation 6 times in a row, and move the markers depending on the animation length, which could be somewhat cumbersome.

So I wonder if it is possible to in some way automatically start over from frame 1 when rendering an animation, and go to the next camera, until it reaches the final camera when it would stop. That would really make this blend file easy to work with.
Reply with quote


stiv

Posted: Mon Aug 06, 2012 5:30 pm
Joined: 05 Aug 2003
Posts: 3492
Sounds like a job for a Python script. For one of the movie projects, someone wrote a camera switcher script.
Reply with quote


Donitz

Posted: Wed Aug 08, 2012 7:28 am
Joined: 02 Aug 2012
Posts: 3
stiv wrote:
Sounds like a job for a Python script. For one of the movie projects, someone wrote a camera switcher script.


Thank you. I'll try looking for it.
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group