Uv unwrapping problem

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Jenvas1306
Posts: 2
Joined: Thu Aug 02, 2012 3:33 pm

Uv unwrapping problem

Postby Jenvas1306 » Thu Aug 02, 2012 3:37 pm

i would like to make some additions to a mesh i already textured. that would require some unwrapping with the important parts pinned to the right locations on the texture, but sadly unwrapping even moves my pinned points.
does anyone know if thats how it should function? and if so, how i can really lock those points in place?

psullie
Posts: 554
Joined: Thu Sep 11, 2008 11:09 am
Location: Ireland

Postby psullie » Wed Aug 08, 2012 12:38 pm

Try selecting just the points you want to map then unwrap these. Unselected points wont be effected

Jenvas1306
Posts: 2
Joined: Thu Aug 02, 2012 3:33 pm

Postby Jenvas1306 » Wed Aug 08, 2012 4:44 pm

psullie wrote:Try selecting just the points you want to map then unwrap these. Unselected points wont be effected


sadly that has no effect. ive tested this problem with the same blend file in blender 2.62 and there it doesnt occur, seems to me like a bug


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