i would like to make some additions to a mesh i already textured. that would require some unwrapping with the important parts pinned to the right locations on the texture, but sadly unwrapping even moves my pinned points.
does anyone know if thats how it should function? and if so, how i can really lock those points in place?
Try selecting just the points you want to map then unwrap these. Unselected points wont be effected