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chat icon Uv unwrapping problem

Jenvas1306

Posted: Thu Aug 02, 2012 2:37 pm
Joined: 02 Aug 2012
Posts: 2
i would like to make some additions to a mesh i already textured. that would require some unwrapping with the important parts pinned to the right locations on the texture, but sadly unwrapping even moves my pinned points.
does anyone know if thats how it should function? and if so, how i can really lock those points in place?
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psullie

Posted: Wed Aug 08, 2012 11:38 am
Joined: 11 Sep 2008
Posts: 549
Try selecting just the points you want to map then unwrap these. Unselected points wont be effected
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Jenvas1306

Posted: Wed Aug 08, 2012 3:44 pm
Joined: 02 Aug 2012
Posts: 2
psullie wrote:
Try selecting just the points you want to map then unwrap these. Unselected points wont be effected


sadly that has no effect. ive tested this problem with the same blend file in blender 2.62 and there it doesnt occur, seems to me like a bug
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