Best workflow for accurate ragdolls in Blender Game Engine..

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dvochin
Posts: 46
Joined: Mon Aug 20, 2012 9:39 pm

Best workflow for accurate ragdolls in Blender Game Engine..

Postby dvochin » Mon Aug 20, 2012 9:42 pm

Hi Blender gurus!

I would like to setup an accurate ragdoll for a skinned mesh character I imported from DAZ3D.

What is the best workflow to take a fully rigged skinned character and generate the accurate colliders and setup the rigid body joints to make a convincing ragdoll in Blender Game Engine?

I have researched this for a while and currently BRIK (Blender Ragdoll Implementation Kit) seem to offer very nice features but would still require an extensive amount of time to generate quality colliders.

Any hint on ‘best practice’ to get a good ragdoll running in BGE?

Thanks for any hint you can offer!!

Dan

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