Rendering - Screen output differs from file output

Blender's renderer and external renderer export

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thoro
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Rendering - Screen output differs from file output

Postby thoro » Thu Dec 04, 2003 11:41 am

Hi,

I'm using a 'Blend'-Background for my image. When I start the renderer, the screen output shows a smoother result than the saved file. Changing the image format produced no change (I normally use PNG and Targa Raw).

This is the on-screen-output of the renderer:

Image

and this is the saved file:

Image

Is this wanted? Is there a dithering process while showing the render on screen? Unfortunately, I prefer the on-screen version :-)

Cheers

Thorsten

SirDude
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Postby SirDude » Thu Dec 04, 2003 4:32 pm

I see no differences.

Maybe your display is outputting 16bit?

thoro
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Postby thoro » Thu Dec 04, 2003 4:52 pm

...you're right :-) I received a new TFT display today and the driver must have changed color depth from 32 to 16bit :oops: I promise to use my brain next time (maybe it works)...

tinus
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Joined: Tue Oct 29, 2002 4:50 pm

Postby tinus » Thu Dec 04, 2003 5:19 pm

There -is- a difference:

Image

This might be the dithering done by openGL in 16-bit mode though.

--
tinus.

thoro
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Postby thoro » Thu Dec 04, 2003 6:42 pm

...yes, I agree.


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