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chat icon Weight painting and Vertex groups

grandall

Posted: Thu Sep 13, 2012 3:42 pm
Joined: 20 Mar 2012
Posts: 5
I need to hide a vertex group to complete the weight painting for a bone. However I can't seem to find a way for the Hide function to work while in Weight Paint mode - version 2.6. Can anyone help please?

Many thanks, Graham
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herby9ml

Posted: Tue Sep 25, 2012 4:49 am
Joined: 25 Sep 2012
Posts: 4
Hey, not sure if you got your answer already. But i believe, if you switch back into edit mode, and Hide the vertices; when you switch back, they should be gone. That's normally how i work that out. Weight paint normally mimics whatever you had going on in Edit Mode.

Anyways, hope that helps.
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CoDEmanX

Posted: Tue Sep 25, 2012 12:23 pm
Joined: 05 Apr 2009
Posts: 687
you can do what herby suggested and use that together with Vertex/Face Selection Masking in Weight Paint mode
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grandall

Posted: Mon Oct 01, 2012 9:06 am
Joined: 20 Mar 2012
Posts: 5
Thanks guys for the replies - been on holiday hence the delays. I have tried what you suggest but even though the vertex group is hidden in Edit mode, as soon as I switch to Weight Paint mode the vertices appear again. Is this a problem with version 2.6 ?
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CoDEmanX

Posted: Mon Oct 01, 2012 4:09 pm
Joined: 05 Apr 2009
Posts: 687
rather a missing feature i guess
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walldiv

Posted: Thu Oct 11, 2012 6:21 am
Joined: 26 Sep 2012
Posts: 5
grandall wrote:
Thanks guys for the replies - been on holiday hence the delays. I have tried what you suggest but even though the vertex group is hidden in Edit mode, as soon as I switch to Weight Paint mode the vertices appear again. Is this a problem with version 2.6 ?


i had this same thing going on, but i was able to solve it with ALT+B selection to select only a certain part of my mesh . . . but this was like an armpit or a tight crevace where i needed to get into the very middle of the 2 joining parts. If you have something overlaying the top of something else, IE: a piece of cloth over a table, or shirt/skin then i believe you have no option here Sad

IF THAT IS THE CASE THOUGH. . . i have solved this problem by simply using SNAP TO FACE on the top lying element, and making its vertices that would touch the underlying element snapped to the face of the underlying.

i hope that makes sense, i could draw it out or show you the specific project i had that i did that with, and it inherited all weight paints after doing so, i didnt have any more bleed throughs or nasty mesh problems thereafter!!!
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