Rigid body physics - objects pass through each other

Animation tools, character animation, non linear animation

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CaptSaltyJack
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Joined: Mon Feb 18, 2013 6:05 am

Rigid body physics - objects pass through each other

Postby CaptSaltyJack » Mon Sep 02, 2013 11:08 pm

Hey all,

I'm using rigid body physics, but not the Blender Game engine. (using the physics controls in the left pane of Blender). For some reason, objects pass through one another. See video:

https://dl.dropboxusercontent.com/u/121 ... ndPhys.mp4

They're both set to "mesh" for rigid body shape, the torus is set to "active" and the cylinder is "passive" so it stays put. What am I doing wrong?

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