| Zarf wrote: | ||
I began work on a constraint like this today, mostly because I wanted to see how difficult writing a new constraint that actually does something usefull would be. I had to go through and figure out some extra stuff about the new UI that theeth's tutorial didn't cover since it was written pre-2.3. Regardless just to see if the idea worked I did a quick mock-up of the code in python and it works pretty well, and Iv'e almost completed the translation into blenders source (but not tonight, I'm tired The Constraint is only 'one-way' right now but it would be interesting to make it two-way with some way to lock either object. That way a string of them could be formed that could lead to some interesting effects. Should have this and another small goodie to show in next couple of days. Cheers, Zarf |
| Zarf wrote: |
| The Constraint is only 'one-way' right now but it would be interesting to make it two-way with some way to lock either object. That way a string of them could be formed that could lead to some interesting effects. |
| Money_YaY! wrote: | ||||
YES! Sweet! Can not wait Zarf.... Have you played with the other programs that have this method and all sorts of others ? I am open to help if their is way that I can ^v^. |
| Money_YaY! wrote: |
| Well Zarf, Whatever you make will help. I can figure out some weird use to make it animate a rig in a neat way. Just make sure that you compleate it and don't just fall asleep at your comp. ^v^ |
| theeth wrote: | ||
Due to how the constraint refreshing system works, this won't be easy. Martin |
| Zarf wrote: | ||
I'll ignore that last line The constraint is now finished and working blender, despite a small bug with the saving/loading of it (which is actually kind of a big deal from user standpoint.) the other feature(s) I mentioned havnt been touched though and are kind of important but this should be interesting enough for the time being. I have to update my CVS checkout then submit a patch. Cheers, Zarf |
| Zarf wrote: |
| I don't know much about that part of the code (yet). A two-way link constraint might be possible using some kind of kludge though. I'm not sure I like how constraint's are 'owned' by certain objects, I'm not sure if that makes sense in the long run and think this may lead to part of the problem. could be way off base though. |