Hello! I'm a noob to blender and I'm working on a 3d sidescroller game.
I've got some basic controls set up and I've made a cube that the player can move around.
The problem is:
I've UV mapped the cube, and it looks good in the 3d view, but when I run the game the textures on the cube are distorted. I've also noticed that a block the players cube can "walk" on, (which is also UV mapped) has a tint on it that is the same color as the material's diffuse color.
Any help would be greatly appreciated!