Im having problems with non-uniformity between modes
In edit mode the mesh is normal, but when I switch to objext mode I get a unwanted deformity, and in sculpt mode I get different kinds of deformities.
Ofcourse I canīt get rid of this deformity showing up in object mode, since it doesnīt show up in other modes.
Also; I want to down-scale my mesh, but that creates even more deformities.
Is this a bug or something obvious for non-noobs?
All the best
here is a link for the .OBJ file
Could you post a link to a .blend file for us, it may be a modifier or some other setting that is not supported in certain modes.