Posted: Mon Sep 24, 2012 7:45 pm
Joined: 21 Jul 2012
Posts: 35
I was wondering if there's a relation between the Emission Value and Lumens or watts/meter? In trying to recreate scenes or create recreations of shots in 3D it would be nice to be able to recreate a real world light source, such as a Kino Flo or mini-mole. I can adjust the RGB values to color temperature (
http://www.vendian.org/mncharity/dir3/blackbody/UnstableURLs/bbr_color.html), but the amount of light emitted would be nice to have a similar conversion to be able to truly have a pretty accurate simulation.
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Zack Miller
www.sumofilms.com
Posted: Sun Oct 07, 2012 5:55 pm
Joined: 21 Jul 2012
Posts: 35
So, I found this, but it really doesn't help with materials used as lights.
| Quote: |
Emission:
...
Strength input
Strength of the emitted light. For point and area lamps the unit is Watts. For materials a value of 1.0 will ensure the object in the image will have the exact same color as the Color input, i.e. make it 'shadeless'. |
Does it mean the Materials should only output 1 Watt of light? Also, is that Watts total? Watts/Unit?
If it is only 1 Watt total if an area lamp is used then if I change the size of the lamp it should have the same light power total, just spread out over the bigger area correct? In effect making a very diffuse light source that is really weak. But, I've found that's not what seems to happen. It tends to get brighter as if it is set up using a Watts/Unit algorithm.
What I am trying to figure out is this. If I model a lamp after a real world light, such as a KINO Flo, which comes with awesome documentation, can it be done?
It would be nice to model a soundstage and append virtual lights that match what was used to ease the logistics and workflows instead of guessing in post and saying, "eh, close enough".
http://www.kinoflo.com/Kino%20Flo%20lamps/True%20Match/True%20Match.htm
It would be nice to found an answer to this question. I google this regularly to see if anyone else is asking this question and apparently no one else cares if their scene is accurately lighted.[/url]
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Zack Miller
www.sumofilms.com