How do I to make an emission surface shaded?

Blender's renderer and external renderer export

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Joined: Wed Oct 03, 2012 2:35 am

How do I to make an emission surface shaded?

Postby whothedogatharris » Wed Oct 03, 2012 2:43 am

Hey, I just wanted to know how to make my molten glass glow using cycles, but remain shaded? Currently it looks like this:Image[/img]

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Joined: Fri Oct 05, 2012 3:49 am

Postby Getsumfurry » Fri Oct 05, 2012 5:36 am

Would also like to know if there's any way to do this.

Currently i'm doing it by making 2 seperate objects with 2 seperate materials, and deselecting the Camera check box under Ray Visibility in the Object properties tab on one of them.

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Location: Nashville, TN area

Possibly Compositing

Postby ZackatSumoFilms » Mon Oct 08, 2012 12:40 am

I'll check into it, but I really believe you may be able to duplicate the Scene, then have one version with the emission material and the other without the emission material. Then, go into the Compositor and mix the Renderlayers from both scenes. Check out the Tutorial for Rendering a Sports Car on CG Cookie.

I like the Creating Realistic Materials tutorial from BlenderGuru as well.
But I believe the first tutorial goes more in depth. Between the two I think it will tell you what you need to know about Compositing and Materials settings.
Good luck and let me know if this helps!
Zack Miller

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