use bmp file in uv map editor

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

use bmp file in uv map editor

Postby neophus » Mon Oct 01, 2012 2:52 pm

Hello

I import a bmp file in my uv editor but I have no visual of my texture, if I import the same texture with a jpg file it works, blender can't show bmp file?

thanks

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Mon Oct 01, 2012 7:05 pm

Because it is a weird Microsoft format better suited to bitmap images than UV maps? You can always convert it.

neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

Postby neophus » Wed Oct 03, 2012 4:20 pm

Yes I know but it specially to create model in hl1 so I must to use that, I see I can show bmp in uv editor but only 24/32 bits and nor 8bits (I need this)

thanks

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Oct 03, 2012 11:52 pm

use a supported format and replace the file afterwards, shouldn't be a problem. They may even differ in resolution, as UV mapping is relative to texture.
I'm sitting, waiting, wishing, building Blender in superstition...

neophus
Posts: 12
Joined: Tue Sep 07, 2010 12:47 pm

Postby neophus » Fri Oct 12, 2012 11:42 am

Yes I've see that it's not a problem thanks


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