Previous Thread  Next Thread

chat icon cluster rendering, povanim, etc

ananke

Posted: Mon Dec 08, 2003 9:22 pm
Joined: 08 Dec 2003
Posts: 1
Hello,
I was wondering what are some suggested ways to put blender and clusters to work together. Currently we have mpi povray running just fine, and we'd like to use that to render stuff generated via blender. That's one option; however, the only option I seem to have is povanim.

I'll be frank, and say that povanim is not what I expected. First, seems that each release of povanim is meant to work with only a specific [and precompiled] version of blender. After couple hours of mix/match game, I still get the following error:

NameError: name 'My_Math' is not defined

So my questions are:

- what are some of the recommended ways to be able to harness povray's rendering power with the blender's files?
- are there other suggested network/cluster [mpi prefferably] rendering engines that blender supports?

Thanks for your input.

[by the way, platform in question is x86 linux, glibc 2.3.2, python 2.3.2, gcc 3.3.2]
Reply with quote


SirDude

Posted: Tue Dec 09, 2003 5:17 pm
Joined: 13 Oct 2002
Posts: 939
not really an answer to your question but most people use the lowtech
commandline options and rsh/ssh onto your
various machines and render X number of frames
then combine the anims after they have been
rendered.
Reply with quote


comadreja

Posted: Tue Dec 16, 2003 10:19 pm
Joined: 10 Dec 2003
Posts: 7
Please, take a look at drqueue on http://www.drqueue.org. It should solve the network rendering problems.

Best wishes,

Jorge
Reply with quote


miko5881

Posted: Thu Dec 25, 2003 1:00 am
Joined: 18 Aug 2003
Posts: 3
There is also this option for blenders build in renderer http://pubwww.fhzh.ch/~mgloor/mosix-blender.html when working with Openmosix. We plan be be using this and Yafray to do rendering on our cluster one we get it working for next semester Very Happy
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group