Trying to make a planet simulation with the gravity effects but the planet just bounces around. And if it’s directly on an axis the console gives me a ‘zero division error’
In theory this script should work, please help, it’s a basic script just a lot of math and variables.
Any suggestions/fixes to why the ‘plan1’ object skips around?
And could any one tell me why it keeps giving me the error?
Here is a .blend file
‘plan1’ should be pulled to ‘planet’ and as it gets closer it should pick up speed.
It is also quite likely that I overlooked or over thought something, I tend to make simple things quite complicated.