Camera Range?

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UltimatumVox
Posts: 2
Joined: Mon Oct 08, 2012 6:05 pm

Camera Range?

Postby UltimatumVox » Mon Oct 08, 2012 10:16 pm

Well, while I was testing out a scene I noticed that in the render (and even in 3D view) that the camera doesn't pick up anything after a certain distance and everything kind of just disappears.

I was wondering if anyone can tell me how to increase the camera's range of perception (see farther.)

I've looked for videos about it and even searched the blenderwiki manual, but I haven't found anything yet.

Can this be done?

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Tue Oct 09, 2012 2:02 am

ClipStart and ClipEnd are your friends. They mark the front and back of the viewing frustrum (pyramid-like view volume). And define the resolution of the Z buffer.

Setting them properly for a scene is important so you can a) see everything and b) have things properly ordered by depth (no Z fighting)


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