Compiling blender as an Xcode project

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

oriyo
Posts: 11
Joined: Thu Oct 11, 2012 4:17 am

Compiling blender as an Xcode project

Postby oriyo » Sat Oct 20, 2012 5:27 am

I made blender into an Xcode project using Cmake, and I am trying to compile it. But when I try, Xcode gives me like 42 errors. Please help me?

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sun Oct 21, 2012 1:47 am

I wonder what the errors are? I bet they have something to do with the problem. Can you tell us the first one?

oriyo
Posts: 11
Joined: Thu Oct 11, 2012 4:17 am

Building Blender on XCode

Postby oriyo » Sun Oct 21, 2012 3:17 am

I have Xcode 4.0.2 and it just says:
"Build Failed" without giving me any reasons.

oriyo
Posts: 11
Joined: Thu Oct 11, 2012 4:17 am

Building Blender on XCode

Postby oriyo » Sun Oct 21, 2012 3:56 am

It says:
"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."

and

"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."

and
"Command /bin/sh failed with exit code 2"

What should I do?


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