Posted: Sat Oct 13, 2012 5:04 am
Joined: 13 Oct 2012
Posts: 3
Hello fellas, I seem to be having some issues alligning my camera to the front view in 2.63.
You see I do this:
http://i.imgur.com/q82D3.png
But I get this:
http://i.imgur.com/k6X2t.png
I was expecting my camera to see the same as my view!
It seems to me that the camera is looking towards me instead of the models.
I am a little lost when it comes to camera controls, and I dont really know where I broke it.
Also the blend file:
http://goo.gl/gwuOB
Posted: Sat Oct 13, 2012 5:07 am
Joined: 21 Apr 2010
Posts: 1168
You have a light source?
Edit:
I guess you do have a light, its right up there in list. (duh) I thought the 2nd image was a render.
Need a different view of the scene to tell which way your camera is pointed though. I cant currently dl the .blend file.
Last edited by Tehrasha on Sat Oct 13, 2012 5:22 am; edited 3 times in total
Posted: Sat Oct 13, 2012 5:11 am
Joined: 05 Aug 2003
Posts: 3489
Having lights is good!
Also, note you can look at the camera in the 3d view and see where it is pointing. It's just another Object.
Posted: Sat Oct 13, 2012 5:31 am
Joined: 13 Oct 2012
Posts: 3
I think I am finally getting the hang of it, turns out it has to do with the
clippling, any tips you would like to share?
Posted: Sat Oct 13, 2012 5:58 am
Joined: 13 Oct 2012
Posts: 3
For anyone wondering, I solved my problem:
1- Set camera clipping to 0.0001 - 100000000 (or so)
2- use the move command (shortcut G) to move the camera. You can also follow the G key with either the X,Y or Z keys to move the camera through an axis.
3- Play around with the camera positoin until you have your scene inside the camera view.
Also
I noticed that the Ortographic mode yields better results in this case, don't use the move command, but play with the scale (directly below to where you pick the mode) to get your camera in position.
Thanks to everyone who replied!