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chat icon Need some GL info


Posted: Sun Oct 14, 2012 6:00 am
Joined: 30 Aug 2010
Posts: 63
sry for another OT thread...
but I've been looking all over google for months now for some info on this.

what's needed is a good structure to hold material, texture, shader, and material node data

the material (for what I know) just defines ambient, diffuse, and specular colors with an alpha transparency...
it also in turn links to a max of 32 textures...

shaders and nodes just extend the material even further >_>

so here's the structure I've come up with:
[ [[Amb], [Diff], [Spec], Alpha], [Textures], [Shader data], MtlNodeID]

I need full structure documentation to make the appropriate changes to this.
I don't know anything beyond the point above, except that there is a HECK of alot to define. D:

please help
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Posted: Sun Nov 25, 2012 2:46 am
Joined: 07 Nov 2010
Posts: 544
Why not just use the objects provided in Blenderís Python API?
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