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chat icon blender's logic node engine

Tcll

Posted: Mon Oct 01, 2012 7:36 pm
Joined: 30 Aug 2010
Posts: 63
hey guys...
I'm sure you can already guess...
this post has nothing to do with what you guys were expecting. -_-

I must apologise for the disturbance, but I'm looking to turn the logic system into an advanced sort of visual programming language for my program...


I just need some knowledge from people who've already dabbled in this sort of stuff...

my idea for the language involves using blocks of basic programming fundamentals (such as if-else) and connecting them in a sort of nodal fashon...

my problem is I'm not sure how to trigger the state changes when using an if block or a while block


what I can reference from blender though would be:
value blocks are compaired exactly to blender's property blocks in the logic system.

value blocks are used to set variable blocks or be compaired with equation blocks

[ value ]o output

var blocks are simply a string with a 'set' input and a 'get' output

set o[ varname ]o get

eq blocks use a mathmatical equation on 2 value blocks and return the result

input1 o[ in1 {+} in2 ]o output
input2 o


maybe I'm just over-thinking this and the answer is much simpler than I thought >_<

thanx for any help in advanced
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Tcll

Posted: Thu Oct 04, 2012 6:41 pm
Joined: 30 Aug 2010
Posts: 63
well I've gotten somewhat of a basic layout done in a few example images...
but it still needs alot of work >_>

if example:


switch/case:


while:



tbh, I'd like to see this as an alternate game scripting language for blender Very Happy
(it's built with Python if that doesn't say enough) XD
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Sjoerd

Posted: Thu Oct 11, 2012 4:50 pm
Joined: 11 Oct 2012
Posts: 1
What about this?

http://blenderartists.org/forum/showthread.php?256747-The-Hive-system-version-0-83-released
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Tcll

Posted: Fri Oct 12, 2012 7:24 pm
Joined: 30 Aug 2010
Posts: 63
thank you very much Very Happy

I was surprized to see this in development Smile

@Mods:
I'll be hangin out there, so you can delete this thread if you want.
(I'll keep an eye on here though if you dont)

this thread would make a nice info place though for anyone else who'd lke to be informed on this kindof stuff. Wink
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stiv

Posted: Sat Oct 13, 2012 5:08 am
Joined: 05 Aug 2003
Posts: 3645
Quote:
I'll be hangin out there, so you can delete this thread if you want.


They only delete stuff if its rude, annoying, or about pig wrestling and skunk pelts. This seems interesting.
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Tcll

Posted: Sun Oct 14, 2012 1:07 am
Joined: 30 Aug 2010
Posts: 63
alright sweet =D

I'll be posting info toward any knowledge I gain on this. Wink


and for anyone interested:
when UMC supports game-script conversion, I'll inform you guys on the inner workings between the language and assemblers/disassemblers

I'd expect Microsoft to try and sue me for this, as they've more than likely already done this... >_>
so I'll be more than sure to back myself up on it...

I'm just kinda warning you guys if you'd like to do the same. Wink
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