SpaceNavigator: Assign different behaviour

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Fluxo
Posts: 3
Joined: Mon Oct 15, 2012 2:44 pm

SpaceNavigator: Assign different behaviour

Postby Fluxo » Mon Oct 15, 2012 2:56 pm

Hi blender-experts,

I am coming from C4D and here and then I try out blender.

Since a few days I've got a spacenavigator by 3dconnexion. Installed drivers and it worked directly in C4D and blender.

Unfortunately, blender has somewhat of a bad mapping (from my perspective).

I would love to assign the rotate funrtionality to the sping cw/ccw, panning to left right. Is this possible with blender?

Otherwise I have to re-learn each time when I switch!

Thanks for a short hint!

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Re: SpaceNavigator: Assign different behaviour

Postby Tehrasha » Mon Oct 15, 2012 4:52 pm

Fluxo wrote:I would love to assign the rotate funrtionality to the sping cw/ccw, panning to left right. Is this possible with blender?


I was able to understand everything in your post, up to his point.
You will have to find a different way to describe the functionality you are looking for as the above makes no sense to me.

Fluxo
Posts: 3
Joined: Mon Oct 15, 2012 2:44 pm

Postby Fluxo » Mon Oct 15, 2012 5:02 pm

Hi Tehrasha,

I'll try to explain more clearly:

Currentle when I tilt the device left / right I will rotate to the left / right of the currently selected object.
I want it to change so that when I use the rotate function to rotate clockwise or counter-clockwise resepectively I will rotate around the object.

And furthermore, when I tilt the device to left or right, I want it to pan my scene instead of rotating.

Is this more clearly?


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