Posted: Fri Jun 10, 2011 8:57 pm
Joined: 10 Jun 2011
Posts: 15
Im wondering when will bevel be reintroduced to blender 2.5+ , it seems like its taking forever.
Ive been using blender 2.5 now from pretty much the first 2.5 build when it all started, having the fact that i tried 2.49 and hated it.
I rember how horbile blender was in 2.49 to the ponit that i said and belived that blender was a pile of junk , this all chanced when i started becoming more advance in max and then found that i could do the same in blender.
But the one thing i notice is that bevel is still not in blender 2.57 even doe its now stable?, nor is chamfer but that is a easy job to do manual unless you need to chamfer many verts at once XD.
Why is Bevel still not in the build its been quite a long time, sure there is ways around it but it slows me down. If i only want to bevel a few not all the edges then its much faster having the bevel weights added back in.
Really would like to know when this feature is planed to come back, ive even downloaded 2.49 inorder to save me time and this should really not be needed at all.
Blender is still a great program to model with, most capable of keeping up with maya or anyother software out there,
This is just a small problem that really could be fixed pretty fast.
Could anyone give better instructions on how to install the bevel addon, ive installed other addons but seem to not be able to install this one
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Modeling/Bevel_________________
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Posted: Fri Jun 10, 2011 10:08 pm
Joined: 10 Jun 2011
Posts: 15
| steven shearing wrote: |
Im wondering when will bevel be reintroduced to blender 2.5+ , it seems like its taking forever.
Ive been using blender 2.5 now from pretty much the first 2.5 build when it all started, having the fact that i tried 2.49 and hated it.
I rember how horbile blender was in 2.49 to the ponit that i said and belived that blender was a pile of junk , this all chanced when i started becoming more advance in max and then found that i could do the same in blender.
But the one thing i notice is that bevel is still not in blender 2.57 even doe its now stable?, nor is chamfer but that is a easy job to do manual unless you need to chamfer many verts at once XD.
Why is Bevel still not in the build its been quite a long time, sure there is ways around it but it slows me down. If i only want to bevel a few not all the edges then its much faster having the bevel weights added back in.
Really would like to know when this feature is planed to come back, ive even downloaded 2.49 inorder to save me time and this should really not be needed at all.
Blender is still a great program to model with, most capable of keeping up with maya or anyother software out there,
This is just a small problem that really could be fixed pretty fast.
Could anyone give better instructions on how to install the bevel addon, ive installed other addons but seem to not be able to install this one please and thank you
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Modeling/Bevel |
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Posted: Fri Jun 10, 2011 11:56 pm
Joined: 21 Apr 2010
Posts: 1167
The installation instructions were badly outdated.
I figured out how to install it properly and updated the wiki page.
Yay! We have a bevel tool again.
Not the most elegant solution, but it does work.
Posted: Sat Jun 11, 2011 12:00 pm
Joined: 10 Jun 2011
Posts: 15
| Tehrasha wrote: |
The installation instructions were badly outdated.
I figured out how to install it properly and updated the wiki page.
Yay! We have a bevel tool again.
Not the most elegant solution, but it does work. |
Thank you very much
its great to be able to bevel once again it feels so much better now 
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Posted: Sun Jun 12, 2011 2:07 am
Joined: 05 Dec 2009
Posts: 20
I'd love to try this, but the instructions don't tell me where the "Addons" folder is.
Aha, I think I found it:
/Applications/blender-2.57-release-OSX_10.5_x86_64/blender.app/Contents/MacOS/2.57/scripts/addons/Mesh_Bevel
Yep, that was it.
Awesome. Thanks! Maybe it'd be helpful to add that to the wiki instructions.
Posted: Sun Jun 12, 2011 6:17 am
Joined: 21 Apr 2010
Posts: 1167
| mooncaine wrote: |
I'd love to try this, but the instructions don't tell me where the "Addons" folder is.
Awesome. Thanks! Maybe it'd be helpful to add that to the wiki instructions. |
It is entirely dependent on where you install Blender.
edit: Cleaned up the installation instructions further.
Posted: Mon Jun 20, 2011 5:54 pm
Joined: 10 Jun 2011
Posts: 15
Posted: Mon Jun 20, 2011 6:08 pm
Joined: 21 Apr 2010
Posts: 1167
Did you manage to get it to work in 2.57?
I was aware of this, and knew it was superior in many ways, but was nevr able to get it to install. (thus my posting at the bottom of his Blog page)
Also, there is newer code further down the page embedded in the blog.
Posted: Mon Jun 20, 2011 9:20 pm
Joined: 10 Jun 2011
Posts: 15
| Tehrasha wrote: |
Did you manage to get it to work in 2.57?
I was aware of this, and knew it was superior in many ways, but was nevr able to get it to install. (thus my posting at the bottom of his Blog page)
Also, there is newer code further down the page embedded in the blog. |
Yes working in 2.57b 32 bit windows version
However i did have a problem at first but when going to the pasteall.org link but then found if i hit the copy to clipboard buttion near the top right, opend notepad and pasted it and saved as edge_tools.py it worked.
For some reason if i copy'd the code by highlighting and right click copy it would not work, ill try to upload my script and post a link here hoply.
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Last edited by steven shearing on Mon Jun 20, 2011 9:42 pm; edited 1 time in total
Posted: Mon Jun 20, 2011 9:24 pm
Joined: 10 Jun 2011
Posts: 15
Ok try this download link
http://www.mediafire.com/?16babrllmmmtoxn
you have to extract the file as i could not upload it unzip'd, after extracting copy to addon folder or use interface and imstall from that feature.
Good Luck

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Posted: Tue Jun 21, 2011 10:49 pm
Joined: 21 Apr 2010
Posts: 1167
Got it to work..
You were right, there was a difference between cut&pasting and using the 'copy to clipboard' button. Cut&pasting adds spaces to the beginning of each line which garfs up python.
Latest revision of the code is...
http://www.pasteall.org/19511/python
Posted: Thu Jun 23, 2011 4:46 pm
Joined: 10 Jun 2011
Posts: 15
| Tehrasha wrote: |
Got it to work..
You were right, there was a difference between cut&pasting and using the 'copy to clipboard' button. Cut&pasting adds spaces to the beginning of each line which garfs up python.
Latest revision of the code is... http://www.pasteall.org/19511/python |
Thanks great to know that togther we found 2 addons to bevel 
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Posted: Sun Jun 26, 2011 4:05 pm
Joined: 10 Jun 2011
Posts: 15
Found that bevel weights is in fact in blender 2.57b+
Bring up the tool shelf with T and under mesh options you will see edge select mode, change it to tag bevel and then simply select the edges you wish to bevel by control clicking them with right mouse.
That adds a bevel weight to edges. with no need for addons.

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Posted: Mon Jun 27, 2011 12:31 am
Joined: 21 Apr 2010
Posts: 1167
I guess I do not understand what that is supposed to do...
Does that wok in conjunction with the bevel modifier?
If so, I think I will keep using the addon. (at least till BMesh is rolled in)
Posted: Mon Jun 27, 2011 8:17 pm
Joined: 10 Jun 2011
Posts: 15
| Tehrasha wrote: |
I guess I do not understand what that is supposed to do...
Does that wok in conjunction with the bevel modifier?
If so, I think I will keep using the addon. (at least till BMesh is rolled in) |
#
basicly it just adds a bevel weight to a edge, its still better to use a addon as you can select a bunch of edges and then appy making it much faster.
yes it works with bevel modifier.
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