Imported Collada (.dae) Rendering Black/Textures Dropped

Blender's renderer and external renderer export

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bflopez
Posts: 4
Joined: Tue Oct 16, 2012 8:44 pm

Imported Collada (.dae) Rendering Black/Textures Dropped

Postby bflopez » Tue Oct 16, 2012 8:49 pm

I created a very simple cylinder going thru a cube. I gave them each a texture. I unwrapped it and exported it. Problem is when I exported them, instead of having different textures they both had the same texture. Also when I bring it back into Blender and hit F12 for Render View it just renders it as a completely black shape. Not sure what is going on. Any help will be much apprieciated.

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Tue Oct 16, 2012 9:46 pm

Something is getting lost in translation between formats.
Are you applying an actual mapped texture, or just a material?

bflopez
Posts: 4
Joined: Tue Oct 16, 2012 8:44 pm

Postby bflopez » Tue Oct 16, 2012 10:57 pm

I figured it out. When I imported the Collada there was no light on my scene. As for the texture stuff I had just unwrapped both Meshes on the same Texture even though I had applied different textures to them previously.
Thank You!


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