Generic Armature

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

sabharish
Posts: 16
Joined: Tue Oct 09, 2012 10:51 pm
Location: India

Generic Armature

Postby sabharish » Tue Oct 16, 2012 1:11 am

I am trying to develop a generic armature which can be used to any character of similar types with some minor alterations. Eg: I have an armature for a human character, I can use the same for any human such as a kid, short fat guy, tall thin guy etc. Is this possible?
Please give me some links to start with if yes?
Thanks in advance.

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Tue Oct 16, 2012 3:07 am

Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

sabharish
Posts: 16
Joined: Tue Oct 09, 2012 10:51 pm
Location: India

Postby sabharish » Wed Oct 17, 2012 12:01 pm

yeah. Thanks. This is what I was talking about. Is there a way to manipulate the location where the bones can be located. My project is to generate an armature for a character in the following way. Suppose I wanted to create an armature for a kid character, I start with a generic human armature, which contains arms, legs, spine and head. I want to control the way they are assembled into a kids armature by passing the distance between the arms ,legs and scaling of the armature as parameters. Is this possible? thanks in advance.


Return to “Interface & Tools”

Who is online

Users browsing this forum: No registered users and 0 guests