Texture On Inside of Mesh?

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

bflopez
Posts: 4
Joined: Tue Oct 16, 2012 8:44 pm

Texture On Inside of Mesh?

Postby bflopez » Wed Oct 17, 2012 12:03 am

I made a very simple Mesh combo. I added a Cylinder to the default cube on a New Start up. I added material and texture. I marked seams and unwrapped then triangled. Exported as Collada. Looking at the Collada the cube has the texture fine but the Cylinder seems to have the texture on the inside instead of the outside so it just looks black. What could have caused this? Any help will be much apprieciated.

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Wed Oct 17, 2012 12:28 am

Sounds like the faces are all facing inwards.
Select everything and then 'Recalculate normals'. I think the key is 'n'
Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Oct 17, 2012 5:22 pm

if they are all inside, i'd rather to Normal flip, as recalc may not give proper results
I'm sitting, waiting, wishing, building Blender in superstition...


Return to “Rendering”

Who is online

Users browsing this forum: No registered users and 1 guest