I am using Blender for my 2D IOS game and while the skeletal animation was fairly straight forward, I cannot seem to figure out how to animate the UV coordinates. I am using a single texture for the entire model and its texture animations, so setting a keyframe that changes the texture will not work for me.
So I ask, "How can I animate UV coordinates?"
Please assume I know nothing when responding. I have used Blender for a total of 18 hours.
Animation tools, character animation, non linear animation
2 posts • Page 1 of 1
So as an update, everything I have found leads me to believe Blender does not offer UV keyframe animation. I found a "plugin", but it isn't really a plugin and seems to have some issues. If I am wrong then please let me know. I'd love for everything to be done in Blender so I can see my art at work, but I can manually type what I need if necessary since my file format is ascii.
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